The Dune Sea Cartel's main focus will be exploring flashpoints and all operation content. We will also participate in other group activities such as world arc quests, Open World/Warzone PvP, and all forms of character advancement. Social aspects such as role-playing are enjoyed on a more casual level, but have a place in the guild. We want to create an atmosphere for mature players to come together and work as a team. We consider ourselves casually hardcore and hope to explore all content that The Old Republic has to offer. We believe foremost that our enjoyment of the game comes first, and we are excited about sharing our experiences together as a community.
We will never require anyone to fulfill a role in the guild that they don't want to. If you want to be an Armstech, you can be an Armstech. If you want to be a Sentinel, be a Sentinel. This is your game and nobody should tell you how your going to play it. This idea is not just restricted to classes and professions, but play styles as well. We are open to ALL types of players and we are not going to deny an application because you don't want to participate in end game raiding. We want our members to feel comfortable with the roles they want to fulfill in The Old Republic.
(Be sure to watch the trailer in HD)
Greetings Cartel Members!
Early access is here and this is a great time to log into our Ventrilo server to get to know fellow guild members. You can find our guild ventrilo server info under the guild section of these forms Here!
For those that aren't aware, we have decided to take refuge on the Anchorhead (PvP) US East server. BioWare tried to set us up on the Vulkar Highway Server but after a quick discussion we decided this wasn't for us. I hope this doesn't inconvenience anyone and we look forward to meeting you in game!
I will be accepting the invitation on Vulkar Highway to create the guild in order to direct guild members to Anchoread who are not aware of this information. If there are any questions regarding any of this information please direct them do a council member of the guild.
Beta Test Weekend Announced!
BioWare has announced that the next beta weekend will be one of their largest number of invites sent out yet! This test will be specifically designed to stress test the servers in preparation for launch. In order to take part in this Beta Test Weekend you have two options.
• Option #1
|Anyone who has signed up for our Game Testing Program prior to today, November 11th, will get invited! Invites will be sent in the coming weeks.|
• Option #2
|If you have NOT signed up for beta testing on the TOR website before Nov. 11th then this option is for you! The following websites offer promotions for your chance to grab a Beta Test Weekend Code.|
For North America:
For a list of all sites offering codes outside North America click here!
Choose Your Side: Inquisitor vs. Trooper!
This is our second video in a four-part series that features the skills and abilities of the Republic Trooper and the Sith Inquisitor. This video shows the developers discussing who they think will win in a one on one fight between these two classes. Enjoy!
DuneSeaCartel's YouTube Channel
This week's Friday Update brought us three new updates to the SWTOR site!
The first being a nice looking video of the Imperial Agent's armor progression for the two AC's, the Operative, the stealth-oriented specialty showing off some of it's CC abilities, and the Sniper administering heavy rifle damage and utilizing the cover mechanic. Enjoy!
Next we got some new information from the site regarding a time frame in which people who have pre-ordered The Old Republic can expect to get in for Early Access. Here is a quote from one of the developers and a link to the official announcement:
|One of the benefits to pre-ordering Star Wars™: The Old Republic™ is that you will gain Early Game Access before launch on December 20th. This is a chance to start your epic Star Wars saga early, as you’ll be able to create and play your character ahead of the official live game launch.|
Many of you have been wondering how long Early Game Access will last, and we are now happy to announce that depending on when you redeem your Pre-Order Code, you will gain Early Game Access up to five days before the official game launch date.
Early Game Access is staggered over five days to ensure a quality experience for players at launch. Staggering access aids server stability and a gradual increase in player population through the game.
Finally there was also a preview for the upcoming Revan Novel written by SWTOR writer, Drew Karpyshyn and includes excerpts from the book including the third and the eleventh chapters! (Links go directly to PDF files.)
As the impending release of Star Wars: The Old Republic approaches, pre-order numbers start to become more and more interesting. This feature would not be what it is without the numbers of course and we have VGChartz to thank for the data regarding the pre-orders.
Without further ado, here are America's preorder numbers for Star Wars: The Old Republic for the week of October 29, 2011:
•Rank: #4 (up one spot from last week)
•Title: Star Wars: The Old Republic
•Weeks Until Release: 8
•Change from Last Week: 56,014 (10,162 less than last week)
Make sure to check out VGChartzfor how it compares to the rest of the games currently available for preorder. Note: Pre-order numbers come from retailers only and does not include digital or Europe. Due to this, the numbers above are not 100% accurate and may be under or over-represented.
Source: Darth Hater
Today, BioWare's Friday Update added a few more features to their website including their regularly scheduled Fan Friday, which included a focus on some Fan Art, capital ship Concept Art, some new Wallpapers from the Return trailer, and new Forum Icons.
We also got a video of the unboxing of the Collector's Edition (or as I like to call the "rubbing the CE in your face" video), showing in a little more detail what is included in the box.
Finally, a highlight video of the happenings at this years Eurogamer Expo at Earl's Court in London, UK, including the announcement of SWTOR's release date!
This week's Friday update is a fresh change and would be best described as a "Qudra Kill!" I would like to start with the "Signs of War" trailer! Here we see a lot of familiar faces. Like Jedi Master Satele Shan, Sith Lord Darth Malgus, and for the first time we get a look at Corporal Jace Malcom in-game! The video includes several shots of battles on different planets and promises to be just a taste of what we can expect to see in The Old Republic!
The second-largest portion of this update would definitely have to be the new Operations Game Systems page. This new addition to the TOR Website contains information on all of the current Operations along with images and video. Of course the Eternity Vault is the only Operation we have so far, but I'm sure this list will increase as the community gets closer to endgame.
BioWare and Lucasarts are happy to reveal that the Global Launch Date for The Old Republic will be December 20th, 2011! Originally the European community was scheduled to release on the 22nd. Now we will all be starting on the same day! I'm not sure what made BioWare change their mind on this unexpected announcement but I think it's for the better.
Finally we have a reminder that BioWars will be attending Paris Games Week! This is an event held annually for passionate gamers in, you guessed it, Paris, France! Paris Games Week runs from October 21st to October 25th!
This was an awesome update and I must say, "Keep this awesome video footage coming!" Thank you BioWare and Lucasarts for making dreams come true with such a highly anticipated game![url][/url]
This week's Star Wars: The Old Republic Friday Update is a dual update consisting of the second portion of Senior Game Designer William Wallace's Companion Characters Developer blog and a new video dubbed "Choose Your Side" which features the Jedi Knight and Bounty Hunter character classes.
William Wallace is back in part 2 of the Companion Characters Developer blog where he continues his discussion on Companion AI and Group Role. How do you think you will use your companion? Are you interested in customizing your UI to have complete control over their abilities? OR Are are you satisfied with letting the auto pilot run while you focus on your own rotation? BioWare seems to be very open to all types of different players and their play styles and I think this mindset is going to have a HUGE appeal to fans of the MMO market.
MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, which continues to exist and evolve while the player is offline and away from the game.
One of the downsides of MMOs and their group based content is there may not always be someone online and ready to go for a specific heroic quest or flashpoint. Players have also been known to leave groups because of real life emergencies, eat/sleep, or may need to step afk for a few. While understandable (In most cases), This is a bit of a problem for the people left a player short and can also be annoying at times.
With BioWare's companion system group leaders will have the ability to allow a specific group member to summon a companion should someone leave or go AFK. This should also help small groups of friends form groups without having to spam general chat with things like "LF1M Esseles".
Today, BioWare introduced a new feature on SWTOR.com, an interactive galaxy map illustrating the different sectors and the planets contained within. Now you can take a tour of the galaxy, and get a real feel as to the locations of these planets and the divisions in the sectors between the Galactic Republic and the Sith Empire.
|The Star Wars™ galaxy is massive and you will be able to visit numerous worlds during your travels in the The Old Republic™. To give you an early taste of what the experience will be, we’ve added a new feature to the website, allowing you to explore the Galaxy Map for yourself. You’ll get to see the five major sectors of the Known Galaxy, check out profiles of the planets, and even examine interactive models of the player Starships.|
You can access the Galaxy Map page through the Holonet.
So the first moment we were all waiting for has arrived! We now have the release date for SWTOR! December 20, 2011 is the day we have all been holding our breath for. The official announcement was made by Bioware at the Eurogamer Expo in London. You can also find an email in your inbox from EA/Bioware detailing the release if you are signed up thru the TOR website, which of course you already are.
For those who don't want to comb thru the whole thing, here are some highlights.
Early game access is still available for those who have not pre-ordered, so if you want to get in on that, there is still time. How soon you get in has not been announced yet, but they have said it will be days to weeks, but not a lot. "Multiple days" was the most recent quote. So don't book your holidays just yet, you could end up in the game a week or more earlier than the 20th.
The game comes with a one month of free game time, which likely needs to be activated with a credit card (as is the industry standard). The game's subscription schedule was also announced, 1 month at a time for 15bucks, 42 dollars every three months (works out to 14 bucks a month), or 78 dollars for a 6 month subscription (ends up 13 bucks a month).
Enjoy the good news. The biggest of our three waits is over. Next is the day for early access, and finally the first login ever!
First we started off the week with an announcement that the pre-launch guild program has advanced to phase two. Phase 2:Guild Alignment update gives guild leaders the option of choosing three allies and three adversaries. Qualifying guilds that are marked as Allies and Adversaries of other guilds will have the highest chance of being placed in the game together, allowing these guilds to coexist on the same server.
Next we have the Companion Characters(Part One) update. Here the developer and legend William Wallace(Feeeeeeedom!) talks about bringing the BioWare companion mechanics into the mmorpg genre. William discusses companion customization, classes, and ways to make companions a critical part of the player’s combat without stepping on the usefulness of other players?
Finally BioWare releases anotherDeveloper Dispatch video on, you guess it! COMPANIONS! Here we get more info on the importance of companions in TOR and how they will influence our overall gameplay.
I hope we can expect to see rapid updates like this for weeks to come before launch. We have been strung out on these once a week updates long enough!